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Old Nov 21, 2007, 10:13 PM // 22:13   #21
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Quote:
Originally Posted by Sister Rosette
Noooo...because then Sins would become even more broken.
+damage isn't affect by AP, so assassins would gain a few points of damage per hit. That's not really special.
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Old Nov 22, 2007, 02:16 AM // 02:16   #22
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Originally Posted by Qdq Swi
Imagine this... your in RA and theres a war and a monk... The monk is protting/ healing the war... What do you do? kill the monk? or kill the war thats attacking you?

its like the... which came first, the chiken.. or the egg?
well in my imagination i had more then 2 people thats the only way it can be effective
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Old Nov 22, 2007, 03:09 AM // 03:09   #23
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Originally Posted by Exhonour
lol? what if theya re going at me first then they just follow me around
Most Warriors in low-level PvP seem to run garbage builds that are only useful when attacked (Riposte, Gladiator's Defense), or are W/Mos with 10 Healing Prayers. In either case, their damage is ignorable. If you find a Warrior whose damage is not ignorable, odds are good they're not attacking you anyway.

You have 116 armor vs. Physical damage. If you can get another warrior to chase you around hitting you for 2-10 damage per hit, you've neutralized that warrior. Let them waste their time.
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Old Nov 22, 2007, 09:27 AM // 09:27   #24
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Originally Posted by Exhonour
well in my imagination i had more then 2 people thats the only way it can be effective
Yes but nobody with half the brain is gunna go and attack the warrior first... sins + wars + eles + mesmers all target the monks... the only proffesion that is mostly anti-melee would be a necro with ss, ip, price of failure and reckless haste. It doesnt really matter how many people there are because you know what you target, and you know what they target (the monk) therefore if someone is attacking you and not the monk (or resto rit) theyr inexperianced and dont know what to do, or theres just no monk on your team and its a team full of wars and no squishys.
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Old Nov 22, 2007, 11:34 AM // 11:34   #25
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Lol, if a warrior is following you around and attacking you and not your monk, thats a good thing. Just ignore him and get on with mashing squishies.

~A Leprechaun~
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Old Nov 22, 2007, 05:13 PM // 17:13   #26
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Tbh, I dont like flail in pve.

Mobs rush away from you, so you cant hit them.

Also, with heal sig, you have -40 armour for 2 secs.. thats bad.
Lions comfort ftw.

~Prof.

Last edited by Prof Of Black; Nov 22, 2007 at 05:16 PM // 17:16..
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Old Nov 22, 2007, 06:38 PM // 18:38   #27
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Originally Posted by Prof Of Black
Tbh, I dont like flail in pve.

Mobs rush away from you, so you cant hit them.
O rly?

are you using fire storm on your warrior? that makes mobs run away.
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Old Nov 22, 2007, 07:04 PM // 19:04   #28
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therefore if someone is attacking you and not the monk (or resto rit) theyr inexperianced and dont know what to do, or theres just no monk on your team and its a team full of wars and no squishys.
That is untrue. If a full team attacks a monk, it is easier in some aspects to defend. You only need to prot 1 person, yourself. Attacking un-protted targets is key. It is dumb to attack a monk who has just completely covered himself with prots.

In pressure builds, almost everybody has a different target. Sometimes targetting the Mesmer or Necro will be more helpful than targetting the monk. If you are a RaO that can daze the Migraine and cause damage, then you will be better than your counterpart who is woefully being pwned by Guardian and Aura Of Stability.
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Old Nov 22, 2007, 08:01 PM // 20:01   #29
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dont forget target switching. let the monks waste all his energy protting himself. that lets you easily take out the necro hexing your team with no worries about the monks keeping him alive.
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Old Nov 22, 2007, 11:54 PM // 23:54   #30
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Originally Posted by 6am3 Fana71c
PvE = Flail, and tbh you don't need self heal.
PvP= Frenzy (Simply cause it's best IAS for PvP, no drawbacks unless you plan to constant Frenzy in which case you are dead). And as for healing, I don't like to bring neither Heal Sig nor Lion's since I normally don't put anything into tactics (Shock Axe build doesn't require any tactics).
I would take a heal sig even in high end PvP I just use the standard shock frenzy.I used it on searings flame dijinns.
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Old Nov 23, 2007, 11:57 AM // 11:57   #31
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Quote:
Originally Posted by Dodo The Extinct
That is untrue. If a full team attacks a monk, it is easier in some aspects to defend. You only need to prot 1 person, yourself. Attacking un-protted targets is key. It is dumb to attack a monk who has just completely covered himself with prots.

In pressure builds, almost everybody has a different target. Sometimes targetting the Mesmer or Necro will be more helpful than targetting the monk. If you are a RaO that can daze the Migraine and cause damage, then you will be better than your counterpart who is woefully being pwned by Guardian and Aura Of Stability.
provided that there is adequote pressure on the monk, yes it would be easier to kill the mesmer or necro. but if the monk isnt under pressure hel just heal away. if its a team of 4 spikers they should be rationed. say 1 on the monk and 1 of each of the other proffesions. if you fight a team with 2 monks all spikers should put pressure on 1 monk, then on the other and then kill the rest of the team.
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Old Nov 27, 2007, 04:36 PM // 16:36   #32
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Quote:
Originally Posted by max_rulez
Tbh, if your running a high adreneline W/X Build Eg:
Eviscerate, Executions,Disrupting, Bull's Strike, Frenzy, Rush, Heal Sig, Res sig.
Then i'd recommend dropping All your tactics, switching to W/D and swapping Heal sig for Natural Healing.
/AGREE 100% and if you think you will be forced to use running skills a lot (a warrior on a gank in gvg) then bring Harriers Haste along with Natural Healing.
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Old Nov 27, 2007, 05:10 PM // 17:10   #33
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Quote:
Originally Posted by Sister Rosette
QFT. Just pray Anet never gives Sins skills with AP....
lol most sin skills are armor ignoring. its all bonus damage over top of the armor.
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